Tag Archives: wrap-up

Ico – Final Thoughts

It only took three games to get Mama and Papa GG fighting.  There were words and fists and … Mrs. Stylist provided “nerd fuel” for our Saturday morning meeting, so things didn’t get too out of hand.  The Mountain Dew … Continue reading

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Ico: A Simple Boy-Meets-Girl Game?

At its core, the story of Ico is simple: boy meets girl, boy falls for girl, boy loses girl. We’ve all heard that tired breakdown, along with it’s companion: every story has been told before. What’s important is how the … Continue reading

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The Last Express – Final Thoughts

Here we are at the conclusion of our second game, the point-and-click adventure The Last Express.  Our individual thoughts will roll in over the next week, but here’s how our meeting went. Liked The story was a runaway train of … Continue reading

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The Last Express – All Aboard!

I was surprised by The Last Express. For a game released in 1997 that is probably often overlooked, it is an impressive mystery adventure game played in real-time. The characters are lively, and the plot is attention-grabbing. Right from the … Continue reading

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Baldur’s Gate – Final Thoughts

Gaming Graveyard met and discussed Baldur’s Gate this weekend.  It’s our first meeting, so we took a picture: So, yes, we’ve concluded Baldur’s Gate and posted our individual thoughts under the Baldur’s Gate tag. Here’s the rundown from the meeting: … Continue reading

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Baldur’s Gate 1: Overall Thoughts and Experiences

In line with everyone else, my BG1 experience was not exceptional. The game certainly warrants credit where credit is due. It provided me with a sense of nostalgia, although I was unable to engage this game like I had with … Continue reading

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BG1: Don’t bother.

Seriously. If you insist on trying something old-school, go straight to Planescape: Torment. Everything about BG1 makes it feel like an assembly line. Just walking is cumbersome. You can only see about 200 pixels, vertically and horizontally, at one time, … Continue reading

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