Tag Archives: ico

Ico – Final Thoughts

It only took three games to get Mama and Papa GG fighting.  There were words and fists and … Mrs. Stylist provided “nerd fuel” for our Saturday morning meeting, so things didn’t get too out of hand.  The Mountain Dew … Continue reading

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Ico: It’s No Big Secret/Teach Me How to Love

Ico is a great game about the harmony of theme and mechanics. The theme in Ico exists as story of a boy falling in love with a girl and trying to help her escape. These are also the goals of … Continue reading

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Ico: Lost, Waiving a Stick, and Dragging Your Girlfriend Around Town by the Hand Is No Way to Go Through Life, Son

I think Ico may be the first game Tiamonster and I split on for Gaming Graveyard (Uh-oh, mommy and daddy are fighting!). While I have minor complaints about the mechanics, I’m going to focus on the love story. The lazy, misogynist love … Continue reading

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Ico: A Simple Boy-Meets-Girl Game?

At its core, the story of Ico is simple: boy meets girl, boy falls for girl, boy loses girl. We’ve all heard that tired breakdown, along with it’s companion: every story has been told before. What’s important is how the … Continue reading

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Ico: The Story, Part 3: The Price of Freedom

This is the third in a series of posts about Ico‘s story.  Read the first and second. Ico survives the fall by landing on a suspended cage.  A series of these cages hang underneath the rock that holds the fortress.  … Continue reading

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Ico: The Story, Part 2: Re-Opening the Gate

This is second part of my re-telling of Ico’s story.  See Ico: The Story, Part 1: Ico Meets the Fortress’ Family for the first. Ico decides to ignore the mysterious woman, and, using the gestures and signals they’ve developed, Ico … Continue reading

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Ico: The Story, Part 1: Ico Meets the Fortress’ Family

Since I knew Ico would be a short play, I decided to do a straight run.  I clocked in at a little under eight hours split over a period of two days, and, I must say, this one is a … Continue reading

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