Author Archives: BLINKY

Diablo 2: Hell is Where the Heart Is

Tomorrow’s the day of reckoning, I guess, and that makes this a good a time as any to post what I think of Diablo 2. Still brilliant. Twelve years did nothing to diminish the appeal of whacking things until other, … Continue reading

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Ico: It’s No Big Secret/Teach Me How to Love

Ico is a great game about the harmony of theme and mechanics. The theme in Ico exists as story of a boy falling in love with a girl and trying to help her escape. These are also the goals of … Continue reading

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The Last Express: The Devil’s In the Details

The Last Express is a game that exists in the minutiae; a boy explaining where he found his new whistle, an annoyed passenger peeking out of his room at every sound, two ladies holding a conversation in French because I’m … Continue reading

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Game #2: The Last Express

The Last Express takes place on a train that is twisting and climbing its way toward fate (and Constantinople). Designed in 1997 by Jordan Mechner as a real-time, micro-cosmic adventure, it’s set at the brink of World War I. Something … Continue reading

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Far Cry 2: Not A Nice Man

I met a nice French lady in Africa the other day. Turns out she dropped a suitcase on the train she was aboard when it was attacked by bandits. Wants to meet a nice man who can go and get … Continue reading

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Far Cry 2: Hair On Your Chest

Life itself is will to power. Nothing else matters. I ran through the moonlit African jungle tonight, chased by two men in a jeep equipped with a mounted gun. I could hear the noise of its terrible engine dogging my … Continue reading

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BG1: Don’t bother.

Seriously. If you insist on trying something old-school, go straight to Planescape: Torment. Everything about BG1 makes it feel like an assembly line. Just walking is cumbersome. You can only see about 200 pixels, vertically and horizontally, at one time, … Continue reading

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